Files
UnrealEngineUWP/Engine/Plugins/Runtime/GeometryCache/Source/GeometryCacheStreamer/Public/GeometryCacheStreamerSettings.h
anousack kitisa 1d22901981 * Moved AlembicImporter and GeometryCache plugins out of experimental.
#jira UETOOL-4055
#rb none
#preflight 61f17bd8be0f0e0a6234afb2

#ROBOMERGE-AUTHOR: anousack.kitisa
#ROBOMERGE-SOURCE: CL 18737179 in //UE5/Release-5.0/... via CL 18737385 via CL 18738249
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v903-18687472)

[CL 18738699 by anousack kitisa in ue5-main branch]
2022-01-26 13:05:26 -05:00

28 lines
1022 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Engine/DeveloperSettings.h"
#include "UObject/ObjectMacros.h"
#include "GeometryCacheStreamerSettings.generated.h"
/** Settings for the GeometryCache streamer */
UCLASS(config = Engine, meta = (DisplayName = "Geometry Cache"))
class GEOMETRYCACHESTREAMER_API UGeometryCacheStreamerSettings : public UDeveloperSettings
{
GENERATED_BODY()
public:
UGeometryCacheStreamerSettings();
/** The amount of animation (in seconds) to stream ahead of time (per stream) */
UPROPERTY(config, EditAnywhere, Category = "Geometry Cache Streamer", meta = (DisplayName = "Look-Ahead Buffer (in seconds)", ClampMin = "0.01", ClampMax = "3600.0"))
float LookAheadBuffer;
/** The maximum total amount of streamed data allowed in memory (for all streams) */
UPROPERTY(config, EditAnywhere, Category = "Geometry Cache Streamer", meta = (DisplayName = "Maximum Memory Allowed (in MB)", ClampMin = "1.0", ClampMax = "262144.0"))
float MaxMemoryAllowed;
};