Files
UnrealEngineUWP/Engine/Plugins/Runtime/GeometryCache/Source/GeometryCacheEd/Classes/GeometryCacheThumbnailRenderer.h
anousack kitisa 1d22901981 * Moved AlembicImporter and GeometryCache plugins out of experimental.
#jira UETOOL-4055
#rb none
#preflight 61f17bd8be0f0e0a6234afb2

#ROBOMERGE-AUTHOR: anousack.kitisa
#ROBOMERGE-SOURCE: CL 18737179 in //UE5/Release-5.0/... via CL 18737385 via CL 18738249
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v903-18687472)

[CL 18738699 by anousack kitisa in ue5-main branch]
2022-01-26 13:05:26 -05:00

37 lines
1005 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/**
*
* This thumbnail renderer displays a given GeometryCache
*/
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "ThumbnailRendering/DefaultSizedThumbnailRenderer.h"
#include "GeometryCacheThumbnailRenderer.generated.h"
class FCanvas;
class FGeometryCacheThumbnailScene;
class FRenderTarget;
UCLASS(config = Editor, MinimalAPI)
class UGeometryCacheThumbnailRenderer : public UDefaultSizedThumbnailRenderer
{
GENERATED_UCLASS_BODY()
// Begin UThumbnailRenderer Object
virtual void Draw(UObject* Object, int32 X, int32 Y, uint32 Width, uint32 Height, FRenderTarget* RenderTarget, FCanvas* Canvas, bool bAdditionalViewFamily) override;
// End UThumbnailRenderer Object
// Begin UObject implementation
virtual void BeginDestroy() override;
// End UObject implementation
private:
FGeometryCacheThumbnailScene* ThumbnailScene;
public:
virtual bool AllowsRealtimeThumbnails(UObject* Object) const override;
};