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a5087e8000faeab83aa8eeee45ede410b69cb8ac
UnrealEngineUWP/Engine/Config/Mac
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Richard Wallis b5cb8e21f9 Fix material dual source blending on macOS and enable the feature in DataDrivenPlatformInfo.ini. Add dual source blending slot index to pixel shader MRT defination when MATERIAL_WORKS_WITH_DUAL_SOURCE_COLOR_BLENDING is defined and dual source blending is enabled.
#jira UE-120222
#review-20077471 @will.damon, @graham.wihlidal, @charles.derousiers
#preflight https://horde.devtools.epicgames.com/job/62753d03d8373707f21611ce
#rb will.damon,  graham.wihlidal,  charles.derousiers

[CL 20101478 by Richard Wallis in ue5-main branch]
2022-05-09 08:52:49 -04:00
..
BaseMacEngine.ini
Use Build.bat/sh as a wrapper for UBT as we want to setup the dotnet bundled version vs depending on the system
2022-04-06 16:14:44 -04:00
DataDrivenPlatformInfo.ini
Fix material dual source blending on macOS and enable the feature in DataDrivenPlatformInfo.ini. Add dual source blending slot index to pixel shader MRT defination when MATERIAL_WORKS_WITH_DUAL_SOURCE_COLOR_BLENDING is defined and dual source blending is enabled.
2022-05-09 08:52:49 -04:00
MacEditorPerProjectUserSettings.ini
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MacEngine.ini
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MacGame.ini
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