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a4efd5ed9b303a07671e8e4ad2cb1409fc7a86bc
UnrealEngineUWP/Engine/Source
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brandon schaefer a4efd5ed9b Disable XGE when building on Linux for Android
#jira UE-69732
#rb Arciel.Rekman

#ROBOMERGE-SOURCE: CL 4936860 in //UE4/Release-4.22/...
#ROBOMERGE-BOT: RELEASE (Release-4.22 -> Main)

[CL 4936862 by brandon schaefer in Main branch]
2019-02-07 13:32:06 -05:00
..
Developer
Testing - removing a function from the functional testing manager that has no implementation.
2019-02-07 12:27:06 -05:00
Editor
Editgrate CL 4923001 from Dev-Editor to 4.22
2019-02-07 13:12:56 -05:00
Programs
Disable XGE when building on Linux for Android
2019-02-07 13:32:06 -05:00
Runtime
fix compile error on some platform and compiler
2019-02-07 12:47:37 -05:00
ThirdParty
Fix non-unity compile error on Android, due to <cmath> undefining the "isfinite" macro defined by <math.h>. If <math.h> is included before <cmath>, PhysX headers fail to compile with an undefined symbol error.
2019-02-06 16:53:02 -05:00
UE4Client.Target.cs
Merging //UE4/Dev-Main@4662404 to Dev-Rendering (//UE4/Dev-Rendering)
2019-01-03 19:16:26 -05:00
UE4Editor.Target.cs
Merging //UE4/Dev-Main@4662404 to Dev-Rendering (//UE4/Dev-Rendering)
2019-01-03 19:16:26 -05:00
UE4Game.Target.cs
Merging //UE4/Dev-Main@4662404 to Dev-Rendering (//UE4/Dev-Rendering)
2019-01-03 19:16:26 -05:00
UE4Server.Target.cs
Merging //UE4/Dev-Main@4662404 to Dev-Rendering (//UE4/Dev-Rendering)
2019-01-03 19:16:26 -05:00
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