Files
UnrealEngineUWP/Engine/Source/Developer/Windows/WindowsTargetPlatform/Private/WindowsTargetPlatformClasses.cpp
Thomas Sarkanen 8ba3c4c087 Merging //UE4/Dev-Main to Dev-Anim (//UE4/Dev-Anim) @ CL 4643671
#rb none
#jira none

[CL 4665410 by Thomas Sarkanen in Dev-Anim branch]
2018-12-17 06:31:16 -05:00

19 lines
547 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "WindowsTargetSettings.h"
/* UWindowsTargetSettings structors
*****************************************************************************/
UWindowsTargetSettings::UWindowsTargetSettings( const FObjectInitializer& ObjectInitializer )
: Super(ObjectInitializer)
{
MinimumOSVersion = EMinimumSupportedOS::MSOS_Vista;
// Default windows settings
AudioSampleRate = 48000;
AudioCallbackBufferFrameSize = 1024;
AudioNumBuffersToEnqueue = 1;
AudioNumSourceWorkers = 4;
}