Files
UnrealEngineUWP/Engine/Source/Editor/BlueprintGraph/Private/BlueprintGraphModule.cpp
dan oconnor a4c1d805c4 #ROBOMERGE-AUTHOR: dan.oconnor
Mirror 4092349 from Dev-Framework
Speculative fix for shutdown crash, avoid use of LoadModule in DataValidator ShutdownModule and delete delegates registered in another module when BlueprintGraph shuts down
#rb Fred.Kimberley
#jira UE-57763

#ROBOMERGE-SOURCE: CL 4100527 in //UE4/Release-4.20/...
#ROBOMERGE-BOT: RELEASE (Release-4.20 -> Release-Staging-4.20)

[CL 4100528 by dan oconnor in Staging-4.20 branch]
2018-05-30 14:29:29 -04:00

15 lines
305 B
C++

// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
#include "BlueprintGraphModule.h"
#include "EdGraphSchema_K2.h"
#include "Modules/ModuleManager.h"
IMPLEMENT_MODULE( FBlueprintGraphModule, BlueprintGraph );
void FBlueprintGraphModule::ShutdownModule()
{
UEdGraphSchema_K2::Shutdown();
}