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UnrealEngineUWP
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a49f583f54ec07a072f8667b230bef8901975ca6
UnrealEngineUWP
/
Engine
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jimmy andrews
a49f583f54
add physics materials to dynamic mesh component's physics mesh
...
#rb david.hill [CL 31703778 by jimmy andrews in ue5-main branch]
2024-02-21 18:46:48 -05:00
..
Binaries
Fixed mistake in FLAC EULA
2024-02-16 15:34:04 -05:00
Build
BiomeCore, BiomeSample: renamed BiomeRT_Grass to BiomeCoreRuntime
2024-02-21 18:44:07 -05:00
Config
Get rid of the legacy http flush in websockets when suspend.
2024-02-21 17:41:38 -05:00
Documentation
Documentation for build tools
2024-02-21 01:10:11 -05:00
Extras
Fix track changes incorrectly identifying that a node has an automerge target
2024-02-21 15:00:42 -05:00
Platforms
/VisionOS
- Set all *TargetPlatform.Build.cs's to set the new SDKVersionRelevantPlatforms list so that per-project SDK version overrides will compile unique versions of those modules when that platform's SDK version of overridden
2024-02-20 20:01:11 -05:00
Plugins
MoviePipeline: Removed old, unused prototype cruft from the graph's Render Layer Subsystem. Also renamed some methods to avoid "preview" wording (which only made sense in the prototype) and updated documentation.
2024-02-21 17:57:44 -05:00
Programs
Fix default values for attaching logs and contact options in crashes.
2024-02-16 04:22:17 -05:00
Shaders
Reverse change to ortho material camera vector calculation to fix issues with ResolvedViews being skipped.
2024-02-21 17:50:39 -05:00
Source
add physics materials to dynamic mesh component's physics mesh
2024-02-21 18:46:48 -05:00