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UnrealEngineUWP/Engine/Source/Developer/TextureFormatASTC/Private/TextureFormatASTC.cpp
zousar shaker a48d9e9497 Expand texture build functions to all current texture formats.
Expand texture build workers to all current platform specific texture formats, or added build functions to the base build worker.  Workers are buildable, but not discoverable yet as discovery will be refactored soon to use Target Receipts.
Reduce boilerplate involved in setup of build worker.

#rb devin.doucette

#ROBOMERGE-SOURCE: CL 16853856 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)

[CL 16853877 by zousar shaker in ue5-release-engine-test branch]
2021-07-14 15:27:36 -04:00

511 lines
18 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "CoreMinimal.h"
#include "HAL/PlatformProcess.h"
#include "HAL/FileManager.h"
#include "Misc/CommandLine.h"
#include "Misc/FileHelper.h"
#include "Misc/Paths.h"
#include "Misc/Guid.h"
#include "Misc/ConfigCacheIni.h"
#include "ImageCore.h"
#include "IImageWrapper.h"
#include "IImageWrapperModule.h"
#include "Modules/ModuleManager.h"
#include "Interfaces/ITextureFormat.h"
#include "Interfaces/ITextureFormatModule.h"
#include "TextureCompressorModule.h"
#include "PixelFormat.h"
#include "Serialization/CompactBinary.h"
#include "Serialization/CompactBinaryWriter.h"
#include "TextureBuildFunction.h"
#include "DerivedDataBuildFunctionFactory.h"
#if PLATFORM_WINDOWS || PLATFORM_LINUX || PLATFORM_MAC
#define SUPPORTS_ISPC_ASTC 1
#else
#define SUPPORTS_ISPC_ASTC 0
#endif
// increment this if you change anything that will affect compression in this file, including FORCED_NORMAL_MAP_COMPRESSION_SIZE_VALUE
#define BASE_ASTC_FORMAT_VERSION 38
#define MAX_QUALITY_BY_SIZE 4
#define MAX_QUALITY_BY_SPEED 3
#define FORCED_NORMAL_MAP_COMPRESSION_SIZE_VALUE 3
DEFINE_LOG_CATEGORY_STATIC(LogTextureFormatASTC, Log, All);
class FASTCTextureBuildFunction final : public FTextureBuildFunction
{
FStringView GetName() const final { return TEXT("ASTCTexture"); }
FGuid GetVersion() const final { return FGuid(TEXT("4788dab5-b99c-479f-bc34-6d7df1cf30e3")); }
};
/**
* Macro trickery for supported format names.
*/
#define ENUM_SUPPORTED_FORMATS(op) \
op(ASTC_RGB) \
op(ASTC_RGBA) \
op(ASTC_RGBAuto) \
op(ASTC_NormalAG) \
op(ASTC_NormalRG)
#define DECL_FORMAT_NAME(FormatName) static FName GTextureFormatName##FormatName = FName(TEXT(#FormatName));
ENUM_SUPPORTED_FORMATS(DECL_FORMAT_NAME);
#undef DECL_FORMAT_NAME
#define DECL_FORMAT_NAME_ENTRY(FormatName) GTextureFormatName##FormatName ,
static FName GSupportedTextureFormatNames[] =
{
ENUM_SUPPORTED_FORMATS(DECL_FORMAT_NAME_ENTRY)
};
#undef DECL_FORMAT_NAME_ENTRY
#undef ENUM_SUPPORTED_FORMATS
// ASTC file header format
#if PLATFORM_SUPPORTS_PRAGMA_PACK
#pragma pack(push, 4)
#endif
#define ASTC_MAGIC_CONSTANT 0x5CA1AB13
struct FASTCHeader
{
uint32 Magic;
uint8 BlockSizeX;
uint8 BlockSizeY;
uint8 BlockSizeZ;
uint8 TexelCountX[3];
uint8 TexelCountY[3];
uint8 TexelCountZ[3];
};
#if PLATFORM_SUPPORTS_PRAGMA_PACK
#pragma pack(pop)
#endif
IImageWrapperModule& ImageWrapperModule = FModuleManager::LoadModuleChecked<IImageWrapperModule>(FName("ImageWrapper"));
static int32 GetDefaultCompressionBySizeValue(FCbObjectView InFormatConfigOverride)
{
if (InFormatConfigOverride)
{
// If we have an explicit format config, then use it directly
FCbFieldView FieldView = InFormatConfigOverride.FindView("DefaultASTCQualityBySize");
checkf(FieldView.HasValue(), TEXT("Missing DefaultASTCQualityBySize key from FormatConfigOverride"));
int32 CompressionModeValue = FieldView.AsInt32();
checkf(!FieldView.HasError(), TEXT("Failed to parse DefaultASTCQualityBySize value from FormatConfigOverride"));
return CompressionModeValue;
}
// start at default quality, then lookup in .ini file
int32 CompressionModeValue = 0;
GConfig->GetInt(TEXT("/Script/UnrealEd.CookerSettings"), TEXT("DefaultASTCQualityBySize"), CompressionModeValue, GEngineIni);
FParse::Value(FCommandLine::Get(), TEXT("-astcqualitybysize="), CompressionModeValue);
CompressionModeValue = FMath::Min<uint32>(CompressionModeValue, MAX_QUALITY_BY_SIZE);
return CompressionModeValue;
}
static int32 GetDefaultCompressionBySpeedValue(FCbObjectView InFormatConfigOverride)
{
if (InFormatConfigOverride)
{
// If we have an explicit format config, then use it directly
FCbFieldView FieldView = InFormatConfigOverride.FindView("DefaultASTCQualityBySpeed");
checkf(FieldView.HasValue(), TEXT("Missing DefaultASTCQualityBySpeed key from FormatConfigOverride"));
int32 CompressionModeValue = FieldView.AsInt32();
checkf(!FieldView.HasError(), TEXT("Failed to parse DefaultASTCQualityBySpeed value from FormatConfigOverride"));
return CompressionModeValue;
}
// start at default quality, then lookup in .ini file
int32 CompressionModeValue = 0;
GConfig->GetInt(TEXT("/Script/UnrealEd.CookerSettings"), TEXT("DefaultASTCQualityBySpeed"), CompressionModeValue, GEngineIni);
FParse::Value(FCommandLine::Get(), TEXT("-astcqualitybyspeed="), CompressionModeValue);
CompressionModeValue = FMath::Min<uint32>(CompressionModeValue, MAX_QUALITY_BY_SPEED);
return CompressionModeValue;
}
static FString GetQualityString(const FCbObjectView& InFormatConfigOverride, int32 OverrideSizeValue=-1, int32 OverrideSpeedValue=-1)
{
// convert to a string
FString CompressionMode;
switch (OverrideSizeValue >= 0 ? OverrideSizeValue : GetDefaultCompressionBySizeValue(InFormatConfigOverride))
{
case 0: CompressionMode = TEXT("12x12"); break;
case 1: CompressionMode = TEXT("10x10"); break;
case 2: CompressionMode = TEXT("8x8"); break;
case 3: CompressionMode = TEXT("6x6"); break;
case 4: CompressionMode = TEXT("4x4"); break;
default: UE_LOG(LogTemp, Fatal, TEXT("ASTC size quality higher than expected"));
}
switch (OverrideSpeedValue >= 0 ? OverrideSpeedValue : GetDefaultCompressionBySpeedValue(InFormatConfigOverride))
{
case 0: CompressionMode += TEXT(" -veryfast"); break;
case 1: CompressionMode += TEXT(" -fast"); break;
case 2: CompressionMode += TEXT(" -medium"); break;
case 3: CompressionMode += TEXT(" -thorough"); break;
default: UE_LOG(LogTemp, Fatal, TEXT("ASTC speed quality higher than expected"));
}
return CompressionMode;
}
static EPixelFormat GetQualityFormat(const FCbObjectView& InFormatConfigOverride, int32 OverrideSizeValue=-1)
{
// convert to a string
EPixelFormat Format = PF_Unknown;
switch (OverrideSizeValue >= 0 ? OverrideSizeValue : GetDefaultCompressionBySizeValue(InFormatConfigOverride))
{
case 0: Format = PF_ASTC_12x12; break;
case 1: Format = PF_ASTC_10x10; break;
case 2: Format = PF_ASTC_8x8; break;
case 3: Format = PF_ASTC_6x6; break;
case 4: Format = PF_ASTC_4x4; break;
default: UE_LOG(LogTemp, Fatal, TEXT("Max quality higher than expected"));
}
return Format;
}
static uint16 GetQualityVersion(const FCbObjectView& InFormatConfigOverride, int32 OverrideSizeValue = -1)
{
// top 3 bits for size compression value, and next 3 for speed
return ((OverrideSizeValue >= 0 ? OverrideSizeValue : GetDefaultCompressionBySizeValue(InFormatConfigOverride)) << 13) | (GetDefaultCompressionBySpeedValue(InFormatConfigOverride) << 10);
}
static bool CompressSliceToASTC(
const void* SourceData,
int32 SizeX,
int32 SizeY,
FString CompressionParameters,
TArray64<uint8>& OutCompressedData
)
{
// Always Y-invert the image prior to compression for proper orientation post-compression
TArray<uint8> LineBuffer;
uint32 LineSize = SizeX * 4;
LineBuffer.AddUninitialized(LineSize);
for (int32 LineIndex = 0; LineIndex < (SizeY / 2); LineIndex++)
{
uint8* LineData0 = ((uint8*)SourceData) + (LineSize * LineIndex);
uint8* LineData1 = ((uint8*)SourceData) + (LineSize * (SizeY - LineIndex - 1));
FMemory::Memcpy(LineBuffer.GetData(), LineData0, LineSize);
FMemory::Memcpy(LineData0, LineData1, LineSize);
FMemory::Memcpy(LineData1, LineBuffer.GetData(), LineSize);
}
// Compress and retrieve the PNG data to write out to disk
TSharedPtr<IImageWrapper> ImageWrapper = ImageWrapperModule.CreateImageWrapper(EImageFormat::PNG);
ImageWrapper->SetRaw(SourceData, SizeX * SizeY * 4, SizeX, SizeY, ERGBFormat::RGBA, 8);
const TArray64<uint8> FileData = ImageWrapper->GetCompressed();
int64 FileDataSize = FileData.Num();
FGuid Guid;
FPlatformMisc::CreateGuid(Guid);
FString InputFilePath = FString::Printf(TEXT("Cache/%08x-%08x-%08x-%08x-RGBToASTCIn.png"), Guid.A, Guid.B, Guid.C, Guid.D);
FString OutputFilePath = FString::Printf(TEXT("Cache/%08x-%08x-%08x-%08x-RGBToASTCOut.astc"), Guid.A, Guid.B, Guid.C, Guid.D);
InputFilePath = FPaths::ProjectIntermediateDir() + InputFilePath;
OutputFilePath = FPaths::ProjectIntermediateDir() + OutputFilePath;
FArchive* PNGFile = NULL;
while (!PNGFile)
{
PNGFile = IFileManager::Get().CreateFileWriter(*InputFilePath); // Occasionally returns NULL due to error code ERROR_SHARING_VIOLATION
FPlatformProcess::Sleep(0.01f); // ... no choice but to wait for the file to become free to access
}
PNGFile->Serialize((void*)&FileData[0], FileDataSize);
delete PNGFile;
// Compress PNG file to ASTC (using the reference astcenc.exe from ARM)
FString Params = FString::Printf(TEXT("-c \"%s\" \"%s\" %s"),
*InputFilePath,
*OutputFilePath,
*CompressionParameters
);
UE_LOG(LogTextureFormatASTC, Display, TEXT("Compressing to ASTC (options = '%s')..."), *CompressionParameters);
// Start Compressor
#if PLATFORM_MAC
FString CompressorPath(FPaths::EngineDir() + TEXT("Binaries/ThirdParty/ARM/Mac/astcenc"));
#elif PLATFORM_LINUX
FString CompressorPath(FPaths::EngineDir() + TEXT("Binaries/ThirdParty/ARM/Linux32/astcenc"));
#elif PLATFORM_WINDOWS
FString CompressorPath(FPaths::EngineDir() + TEXT("Binaries/ThirdParty/ARM/Win32/astcenc.exe"));
#else
#error Unsupported platform
#endif
FProcHandle Proc = FPlatformProcess::CreateProc(*CompressorPath, *Params, true, false, false, NULL, -1, NULL, NULL);
// Failed to start the compressor process
if (!Proc.IsValid())
{
UE_LOG(LogTextureFormatASTC, Error, TEXT("Failed to start astcenc for compressing images (%s)"), *CompressorPath);
return false;
}
// Wait for the process to complete
int ReturnCode;
while (!FPlatformProcess::GetProcReturnCode(Proc, &ReturnCode))
{
FPlatformProcess::Sleep(0.01f);
}
// Did it work?
bool bConversionWasSuccessful = (ReturnCode == 0);
// Open compressed file and put the data in OutCompressedImage
if (bConversionWasSuccessful)
{
// Get raw file data
TArray64<uint8> ASTCData;
FFileHelper::LoadFileToArray(ASTCData, *OutputFilePath);
// Process it
FASTCHeader* Header = (FASTCHeader*)ASTCData.GetData();
// Fiddle with the texel count data to get the right value
uint32 TexelCountX =
(Header->TexelCountX[0] << 0) +
(Header->TexelCountX[1] << 8) +
(Header->TexelCountX[2] << 16);
uint32 TexelCountY =
(Header->TexelCountY[0] << 0) +
(Header->TexelCountY[1] << 8) +
(Header->TexelCountY[2] << 16);
uint32 TexelCountZ =
(Header->TexelCountZ[0] << 0) +
(Header->TexelCountZ[1] << 8) +
(Header->TexelCountZ[2] << 16);
// UE_LOG(LogTextureFormatASTC, Display, TEXT(" Compressed Texture Header:"));
// UE_LOG(LogTextureFormatASTC, Display, TEXT(" Magic: %x"), Header->Magic);
// UE_LOG(LogTextureFormatASTC, Display, TEXT(" BlockSizeX: %u"), Header->BlockSizeX);
// UE_LOG(LogTextureFormatASTC, Display, TEXT(" BlockSizeY: %u"), Header->BlockSizeY);
// UE_LOG(LogTextureFormatASTC, Display, TEXT(" BlockSizeZ: %u"), Header->BlockSizeZ);
// UE_LOG(LogTextureFormatASTC, Display, TEXT(" TexelCountX: %u"), TexelCountX);
// UE_LOG(LogTextureFormatASTC, Display, TEXT(" TexelCountY: %u"), TexelCountY);
// UE_LOG(LogTextureFormatASTC, Display, TEXT(" TexelCountZ: %u"), TexelCountZ);
// Calculate size of this mip in blocks
uint32 MipSizeX = (TexelCountX + Header->BlockSizeX - 1) / Header->BlockSizeX;
uint32 MipSizeY = (TexelCountY + Header->BlockSizeY - 1) / Header->BlockSizeY;
// A block is always 16 bytes
uint64 MipSize = (uint64)MipSizeX * MipSizeY * 16;
// Copy the compressed data
OutCompressedData.Empty(MipSize);
OutCompressedData.AddUninitialized(MipSize);
void* MipData = OutCompressedData.GetData();
// Calculate the offset to get to the mip data
check(sizeof(FASTCHeader) == 16);
check(ASTCData.Num() == (sizeof(FASTCHeader) + MipSize));
FMemory::Memcpy(MipData, ASTCData.GetData() + sizeof(FASTCHeader), MipSize);
// Delete intermediate files
IFileManager::Get().Delete(*InputFilePath);
IFileManager::Get().Delete(*OutputFilePath);
}
else
{
UE_LOG(LogTextureFormatASTC, Error, TEXT("ASTC encoder failed with return code %d, mip size (%d, %d). Leaving '%s' for testing."), ReturnCode, SizeX, SizeY, *InputFilePath);
// IFileManager::Get().Delete(*InputFilePath);
// IFileManager::Get().Delete(*OutputFilePath);
return false;
}
// Delete intermediate files
IFileManager::Get().Delete(*InputFilePath);
IFileManager::Get().Delete(*OutputFilePath);
return true;
}
/**
* ASTC texture format handler.
*/
class FTextureFormatASTC : public ITextureFormat
{
public:
FTextureFormatASTC()
: IntelISPCTexCompFormat(*FModuleManager::LoadModuleChecked<ITextureFormatModule>(TEXT("TextureFormatIntelISPCTexComp")).GetTextureFormat())
{
}
virtual bool AllowParallelBuild() const override
{
#if SUPPORTS_ISPC_ASTC
return IntelISPCTexCompFormat.AllowParallelBuild();
#else
return true;
#endif
}
virtual FCbObject ExportGlobalFormatConfig(const FTextureBuildSettings& BuildSettings) const override
{
#if SUPPORTS_ISPC_ASTC
return IntelISPCTexCompFormat.ExportGlobalFormatConfig(BuildSettings);
#else
FCbWriter Writer;
Writer.BeginObject("TextureFormatASTCSettings");
Writer.AddInteger("DefaultASTCQualityBySize", GetDefaultCompressionBySizeValue(FCbObjectView()));
Writer.AddInteger("DefaultASTCQualityBySpeed", GetDefaultCompressionBySpeedValue(FCbObjectView()));
Writer.EndObject();
return Writer.Save().AsObject();
#endif
}
// Version for all ASTC textures, whether it's handled by the ARM encoder or the ISPC encoder.
virtual uint16 GetVersion(
FName Format,
const FTextureBuildSettings* BuildSettings = nullptr
) const override
{
return BASE_ASTC_FORMAT_VERSION;
}
virtual FString GetDerivedDataKeyString(const FTextureBuildSettings& BuildSettings) const override
{
return FString::Printf(TEXT("ASTCCmpr_%d"), GetQualityVersion(BuildSettings.FormatConfigOverride, BuildSettings.CompressionQuality));
}
virtual FTextureFormatCompressorCaps GetFormatCapabilities() const override
{
FTextureFormatCompressorCaps RetCaps;
// use defaults
return RetCaps;
}
virtual void GetSupportedFormats(TArray<FName>& OutFormats) const override
{
for (int32 i = 0; i < UE_ARRAY_COUNT(GSupportedTextureFormatNames); ++i)
{
OutFormats.Add(GSupportedTextureFormatNames[i]);
}
}
virtual EPixelFormat GetPixelFormatForImage(const FTextureBuildSettings& BuildSettings, const struct FImage& Image, bool bImageHasAlphaChannel) const override
{
// special case for normal maps
if (BuildSettings.TextureFormatName == GTextureFormatNameASTC_NormalAG || BuildSettings.TextureFormatName == GTextureFormatNameASTC_NormalRG)
{
return GetQualityFormat(BuildSettings.FormatConfigOverride, FORCED_NORMAL_MAP_COMPRESSION_SIZE_VALUE);
}
return GetQualityFormat(BuildSettings.FormatConfigOverride, BuildSettings.CompressionQuality);
}
virtual bool CompressImage(
const FImage& InImage,
const FTextureBuildSettings& BuildSettings,
bool bImageHasAlphaChannel,
FCompressedImage2D& OutCompressedImage
) const override
{
#if SUPPORTS_ISPC_ASTC
// Route ASTC compression work to the ISPC module instead.
return IntelISPCTexCompFormat.CompressImage(InImage, BuildSettings, bImageHasAlphaChannel, OutCompressedImage);
#endif
// Get Raw Image Data from passed in FImage
FImage Image;
InImage.CopyTo(Image, ERawImageFormat::BGRA8, BuildSettings.GetGammaSpace());
// Determine the compressed pixel format and compression parameters
EPixelFormat CompressedPixelFormat = GetPixelFormatForImage(BuildSettings, InImage, bImageHasAlphaChannel);
FString CompressionParameters = TEXT("");
bool bIsRGBColor = (BuildSettings.TextureFormatName == GTextureFormatNameASTC_RGB ||
((BuildSettings.TextureFormatName == GTextureFormatNameASTC_RGBAuto) && !bImageHasAlphaChannel));
bool bIsRGBAColor = (BuildSettings.TextureFormatName == GTextureFormatNameASTC_RGBA ||
((BuildSettings.TextureFormatName == GTextureFormatNameASTC_RGBAuto) && bImageHasAlphaChannel));
if (bIsRGBColor)
{
CompressionParameters = FString::Printf(TEXT("%s %s -esw bgra -ch 1 1 1 0"), *GetQualityString(BuildSettings.FormatConfigOverride, BuildSettings.CompressionQuality), /*BuildSettings.bSRGB ? TEXT("-srgb") :*/ TEXT("") );
}
else if (bIsRGBAColor)
{
CompressionParameters = FString::Printf(TEXT("%s %s -esw bgra -ch 1 1 1 1"), *GetQualityString(BuildSettings.FormatConfigOverride, BuildSettings.CompressionQuality), /*BuildSettings.bSRGB ? TEXT("-srgb") :*/ TEXT("") );
}
else if (BuildSettings.TextureFormatName == GTextureFormatNameASTC_NormalAG)
{
CompressionParameters = FString::Printf(TEXT("%s -esw 0g0b -ch 0 1 0 1 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50"), *GetQualityString(BuildSettings.FormatConfigOverride, FORCED_NORMAL_MAP_COMPRESSION_SIZE_VALUE, -1));
}
else if (BuildSettings.TextureFormatName == GTextureFormatNameASTC_NormalRG)
{
CompressionParameters = FString::Printf(TEXT("%s -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50"), *GetQualityString(BuildSettings.FormatConfigOverride, FORCED_NORMAL_MAP_COMPRESSION_SIZE_VALUE, -1));
}
// Compress the image, slice by slice
bool bCompressionSucceeded = true;
int32 SliceSizeInTexels = Image.SizeX * Image.SizeY;
for (int32 SliceIndex = 0; SliceIndex < Image.NumSlices && bCompressionSucceeded; ++SliceIndex)
{
TArray64<uint8> CompressedSliceData;
bCompressionSucceeded = CompressSliceToASTC(
(&Image.AsBGRA8()[0]) + (SliceIndex * SliceSizeInTexels),
Image.SizeX,
Image.SizeY,
CompressionParameters,
CompressedSliceData
);
OutCompressedImage.RawData.Append(CompressedSliceData);
}
if (bCompressionSucceeded)
{
OutCompressedImage.SizeX = Image.SizeX;
OutCompressedImage.SizeY = Image.SizeY;
OutCompressedImage.SizeZ = (BuildSettings.bVolume || BuildSettings.bTextureArray) ? Image.NumSlices : 1;
OutCompressedImage.PixelFormat = CompressedPixelFormat;
}
return bCompressionSucceeded;
}
private:
const ITextureFormat& IntelISPCTexCompFormat;
};
/**
* Module for ASTC texture compression.
*/
static ITextureFormat* Singleton = NULL;
class FTextureFormatASTCModule : public ITextureFormatModule
{
public:
FTextureFormatASTCModule()
{
}
virtual ~FTextureFormatASTCModule()
{
delete Singleton;
Singleton = NULL;
}
virtual ITextureFormat* GetTextureFormat()
{
if (!Singleton)
{
Singleton = new FTextureFormatASTC();
}
return Singleton;
}
static inline UE::DerivedData::TBuildFunctionFactory<FASTCTextureBuildFunction> BuildFunctionFactory;
};
IMPLEMENT_MODULE(FTextureFormatASTCModule, TextureFormatASTC);