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a450e5379dcea6ac040a0ecd5e8124f54817e708
UnrealEngineUWP/Engine/Source/Developer/MaterialBaking/Private
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Wei Liu 06c9a5c84e 1. Remove all flip-y completely and only flip y at the end on androidl GL with a native window api, no need to handle flip-y on high level.
2. Supports CustomDepth in translucency pass on mobile LDR.

#jira none

#rb Dmitriy.Dyomin
#preflight 62be9894d94b57687c68aed1

[CL 20911586 by Wei Liu in ue5-main branch]
2022-07-01 03:38:17 -04:00
..
ExportMaterialProxy.h
Material Baking - FExportMaterialProxy - Do not rely on BaseMaterialId as it is invalid on cooked materials
2022-05-16 13:10:08 -04:00
MaterialBakingHelpers.cpp
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MaterialBakingModule.cpp
Bind virtual texture feedback buffer for DrawTileMesh
2022-06-15 13:28:56 -04:00
MaterialBakingModule.h
PR #8499: Add support for transforming normals in material baking from world-space (Contributed by aidinabedi)
2022-01-28 09:40:17 -05:00
MaterialOptionsCustomization.cpp
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MaterialOptionsCustomization.h
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MaterialOptionsWindow.cpp
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MaterialOptionsWindow.h
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MaterialPropertyEx.cpp
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MaterialRenderItem.cpp
1. Remove all flip-y completely and only flip y at the end on androidl GL with a native window api, no need to handle flip-y on high level.
2022-07-01 03:38:17 -04:00
MaterialRenderItem.h
…
MaterialRenderItemData.cpp
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MaterialRenderItemData.h
…
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