Files
UnrealEngineUWP/Engine/Plugins/Runtime/GeometryProcessing/Source/GeometryAlgorithms/GeometryAlgorithms.Build.cs
2022-08-19 14:30:30 -04:00

24 lines
715 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class GeometryAlgorithms : ModuleRules
{
public GeometryAlgorithms(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
// Note: The module purposefully doesn't have a dependency on CoreUObject.
// If possible, we would like avoid having UObjects in GeometryProcessing
// modules to keep the door open for writing standalone command-line programs
// (which won't have UObject garbage collection).
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"GeometryCore"
}
);
UnsafeTypeCastWarningLevel = WarningLevel.Error;
}
}