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a425eba9edd11909971bf22ece2a45f598df80d2
UnrealEngineUWP/Engine/Source/Runtime/Networking
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Saul Abreu 79a26091bf Fixed behavior on FString::ParseIntoArray (muliple delimiters overload) functionality to support optionally culling empty strings. Greatly simplified implementation logic. Output parameter now properly named and taken by reference.
#codereview Steve.Robb, Robert.Manuszewski

[CL 2466824 by Saul Abreu in Main branch]
2015-03-02 15:51:37 -05:00
..
Private
Fixed behavior on FString::ParseIntoArray (muliple delimiters overload) functionality to support optionally culling empty strings. Greatly simplified implementation logic. Output parameter now properly named and taken by reference.
2015-03-02 15:51:37 -05:00
Public
Core - Replaced FPlatformProcess::CreateSyncEvent with FPlatformProcess::GetSynchEventFromPool, CreateSyncEvent is not longer publicly available
2015-01-28 07:31:10 -05:00
Networking.Build.cs
Update copyright notices to 2015.
2014-12-07 19:09:38 -05:00
Readme.txt
…

Readme.txt

This module is an internal R&D effort to explore how the socket subsystem could be improved.
Production use is NOT encouraged at this point.
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