Files
UnrealEngineUWP/Engine/Source/Editor/GraphEditor/GraphEditor.Build.cs
Jamie Dale 06ab441b31 Cleaned up the parent class tree when adding new component classes
UE-9554 - Add BP/C++ Component's Show all classes list not expanded by default

It now hides the Object root if UObject is not a valid base class type, as this allows the next level of classes to be expanded out which looks much better when adding new component classes.

This involved a lot of shuffling of module dependencies so that we could link GameProjectGeneration to ClassViewer, as previously ClassViewer was directly linking to GameProjectGeneration.

I went through and fixed everything that was linking to GameProjectGeneration to instead list it as a dynamic dependency (which it is, as nothing needs to link to it), and then verified that everything was using ClassViewer correctly (found some places that were only marking it as a dynamic dependency without also adding it as an include module, causing issues with missing API macro definitions as they were including ClassViewer headers via a relative include path).

#codereview Andrew.Rodham

[CL 2451499 by Jamie Dale in Main branch]
2015-02-19 08:07:13 -05:00

65 lines
1.3 KiB
C#

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class GraphEditor : ModuleRules
{
public GraphEditor(TargetInfo Target)
{
PrivateIncludePaths.AddRange(
new string[] {
"Editor/GraphEditor/Private",
"Editor/GraphEditor/Private/AnimationPins",
"Editor/GraphEditor/Private/AnimationStateNodes",
"Editor/GraphEditor/Private/KismetNodes",
"Editor/GraphEditor/Private/KismetPins",
"Editor/GraphEditor/Private/MaterialNodes",
"Editor/GraphEditor/Private/MaterialPins",
"Editor/GraphEditor/Private/SoundNodes",
}
);
PublicIncludePathModuleNames.AddRange(
new string[] {
"IntroTutorials"
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"EditorWidgets"
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"AppFramework",
"Core",
"CoreUObject",
"Engine",
"InputCore",
"Slate",
"SlateCore",
"EditorStyle",
"UnrealEd",
"AssetRegistry",
"ClassViewer",
"KismetWidgets",
"BlueprintGraph",
"AnimGraph",
"Documentation",
"RenderCore",
"RHI",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"ContentBrowser",
"Documentation",
"EditorWidgets"
}
);
}
}