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a425eba9edd11909971bf22ece2a45f598df80d2
UnrealEngineUWP/Engine/Source/Developer/TextureCompressor
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Rolando Caloca d176179ef1 UE4 - Import cubemap textures on different threads when doing mips >= 128 texels (we're seeing > 20minutes on 2k textures). This is a workaround, the algorithm itself should be rewritten to not be N^2!
#codereview Nick.Penwarden

[CL 2478643 by Rolando Caloca in Main branch]
2015-03-13 11:56:33 -04:00
..
Private
UE4 - Import cubemap textures on different threads when doing mips >= 128 texels (we're seeing > 20minutes on 2k textures). This is a workaround, the algorithm itself should be rewritten to not be N^2!
2015-03-13 11:56:33 -04:00
Public
Rendering: Add support for padding textures out to a power of 2 and/or replacing a specified color with transparent black (simple compress-time chroma keying)
2014-12-17 14:47:40 -05:00
TextureCompressor.Build.cs
Update copyright notices to 2015.
2014-12-07 19:09:38 -05:00
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