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UnrealEngineUWP
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a3f78ff5354c4e9abdd4fdfd00628e14cb8a0732
UnrealEngineUWP
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Engine
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SlateCore
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patrick boutot
e5e5861cda
Slate: Invalidation for visibility is now processed in the update lool. An active timer or a tick function can change the visibility. That would clear the cached elements but would not prevent the cached to be replaced during the OnPaint. The widget visibility is collapsed but the cache is valid and batched. Explored another solution to prevent the OnPaint when it changed. But the layout would be wrong and we would have empty spaces for one frame. Better draw it and fix it on the next frame.
...
#rb vincent.gauthier [CL 32725533 by patrick boutot in ue5-main branch]
2024-04-04 08:25:11 -04:00
..
Private
Slate: Invalidation for visibility is now processed in the update lool. An active timer or a tick function can change the visibility. That would clear the cached elements but would not prevent the cached to be replaced during the OnPaint. The widget visibility is collapsed but the cache is valid and batched. Explored another solution to prevent the OnPaint when it changed. But the layout would be wrong and we would have empty spaces for one frame. Better draw it and fix it on the next frame.
2024-04-04 08:25:11 -04:00
Public
Slate: Invalidation for visibility is now processed in the update lool. An active timer or a tick function can change the visibility. That would clear the cached elements but would not prevent the cached to be replaced during the OnPaint. The widget visibility is collapsed but the cache is valid and batched. Explored another solution to prevent the OnPaint when it changed. But the layout would be wrong and we would have empty spaces for one frame. Better draw it and fix it on the next frame.
2024-04-04 08:25:11 -04:00
SlateCore.Build.cs
Slate: move animated attribute from slatecore to slate
2024-02-08 05:59:30 -05:00