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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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a3f78ff5354c4e9abdd4fdfd00628e14cb8a0732
UnrealEngineUWP/Engine/Source/Runtime/NavigationSystem/Public/NavMesh
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robert seiver 186a79fd37 Stop trying to interpret very large position/rotation/scale values on a Nav Mesh. Instead, forcibly truncate those values to fit inside a 32 bit integer.
#jira UE-198003

#rb Aris.Theophanidis, jacob.wang

[CL 32725096 by robert seiver in ue5-main branch]
2024-04-04 08:13:46 -04:00
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NavMeshBoundsVolume.h
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NavMeshPath.h
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NavMeshRenderingComponent.h
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NavTestRenderingComponent.h
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PImplRecastNavMesh.h
Added unsafe type cast as warnings in AI related plugins/modules: StateTree, Mass, SmartObject. NavigationSystem, and ZoneGraph (partial)
2024-03-21 09:44:11 -04:00
RecastHelpers.h
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RecastInternalDebugData.cpp
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RecastInternalDebugData.h
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RecastNavMesh.h
Resubmit CL32516242 after fixing the float precision warnings
2024-03-26 18:30:27 -04:00
RecastNavMeshDataChunk.h
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RecastNavMeshGenerator.h
Stop trying to interpret very large position/rotation/scale values on a Nav Mesh. Instead, forcibly truncate those values to fit inside a 32 bit integer.
2024-04-04 08:13:46 -04:00
RecastQueryFilter.h
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RecastVersion.h
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