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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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a3f78ff5354c4e9abdd4fdfd00628e14cb8a0732
UnrealEngineUWP/Engine/Source/Runtime/CoreUObject
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robert millar 4033356439 Move TDirectoryTree from CoreUObject to Core.
#rb matt.peters

[CL 32815710 by robert millar in ue5-main branch]
2024-04-08 21:37:55 -04:00
..
Internal
Move TDirectoryTree from CoreUObject to Core.
2024-04-08 21:37:55 -04:00
Private
Move TDirectoryTree from CoreUObject to Core.
2024-04-08 21:37:55 -04:00
Public
AssetRegistry: Centralize all of the hard-coded classpath strings used by the AssetRegistry. Use hard-coded strings wherever we were previously using StaticClass()->GetClassPathName() in case our functions are called from early asyncthread scanning code before the modules are initialized.
2024-04-08 18:13:56 -04:00
Tests
Allow TObjectPtr instances to resolve directly to placeholder-typed references when T=UObject.
2024-03-22 11:12:08 -04:00
CoreUObject.Build.cs
- Make FDoubleProperty and FFloatProperty use Verse's extensional float equality semantics, and support value hashing. This should only affect comparison of NaNs: thanks to -ffast-math/fp:fast compiler flags, the previous behavior of FDoubleProperty::Identical/FDoubleProperty::Identical was for them to treat NaNs as equal to all other values. The new behavior is to treat all NaNs as equal to each other, and unequal to numbers.
2024-04-03 10:01:56 -04:00
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