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UOLs can now be edited on a per-fragment basis. UOL fragments appear as a chain of items similar to a breadcrumb trail, and each can be edited individually. UOL fragment editing now has an expanded API, including: - The ability to provide a 'root context' for evaluating relative root fragments against. - The ability to control what fragments are available based on context - A handle API for interacting with editor-side fragment representations - Editor-side knowledge of likely fragment output class and whether a fragment is absolute/relative Added IUniversalObjectLocatorEditorModule::FindLocatorEditor so external systems can better interact with editor-side code. Multi-select property editing now works correctly. #rb Andrew.Rodham [CL 32666138 by thomas sarkanen in ue5-main branch]