Files
UnrealEngineUWP/Engine/Source/Editor/UniversalObjectLocatorEditor/Public
thomas sarkanen ec7dc1c1ad UOL editor improvements
UOLs can now be edited on a per-fragment basis. UOL fragments appear as a chain of items similar to a breadcrumb trail, and each can be edited individually.

UOL fragment editing now has an expanded API, including:
- The ability to provide a 'root context' for evaluating relative root fragments against.
- The ability to control what fragments are available based on context
- A handle API for interacting with editor-side fragment representations
- Editor-side knowledge of likely fragment output class and whether a fragment is absolute/relative

Added IUniversalObjectLocatorEditorModule::FindLocatorEditor so external systems can better interact with editor-side code.
Multi-select property editing now works correctly.

#rb Andrew.Rodham

[CL 32666138 by thomas sarkanen in ue5-main branch]
2024-04-02 10:17:45 -04:00
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