Logo
Explore Help
Sign In
izzy/UnrealEngineUWP
0
0
Fork 0
You've already forked UnrealEngineUWP
mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
Code Issues Packages Projects Releases Wiki Activity
Files
a3f78ff5354c4e9abdd4fdfd00628e14cb8a0732
UnrealEngineUWP/Engine/Source/Editor/SparseVolumeTexture/Public
History
tim doerries 05f8050519 Implemented support for SVT per-frame transforms. Transforms are read from from the source vdb files and are required to be identical for all grids in the same frame. The SVT viewer now implements support for applying these per-frame transforms. It does so by applying the the inverse per-frame transform when transforming from (translated )world space to local unit (and eventually UV-) space.
Fixed SVT viewer breaking at LWC distances. It now uses translated world space instead.

#rb Patrick.Kelly
#jira UE-197905
#rnx

[CL 31303767 by tim doerries in ue5-main branch]
2024-02-08 16:08:23 -05:00
..
OpenVDBImportOptions.h
Implemented support for SVT per-frame transforms. Transforms are read from from the source vdb files and are required to be identical for all grids in the same frame. The SVT viewer now implements support for applying these per-frame transforms. It does so by applying the the inverse per-frame transform when transforming from (translated )world space to local unit (and eventually UV-) space.
2024-02-08 16:08:23 -05:00
SparseVolumeTextureFactory.h
…
SparseVolumeTextureModule.h
…
Powered by Gitea Page: 1074ms Template: 14ms
English
English
Licenses API