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a3de5f99fff77ea5605a66035c2dfc061152e477
UnrealEngineUWP
/
Engine
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Matt Hoffman
a3de5f99ff
Undo //UE5/Main/Engine/Source/... changelist 16613917
...
#jira None #rb None [CL 16615633 by Matt Hoffman in ue5-main branch]
2021-06-09 19:25:26 -04:00
..
Binaries
Branch snapshot for CL 16549112
2021-06-03 18:23:24 +00:00
Build
small fixes
2021-06-09 19:08:40 -04:00
Config
CommonInput - Using the new UPlatformSettings, to store per-platform information into an NDA location when each platform is configured. These changes make it so we use the 'real' platform ini name, e.g. There's no more "PC" platform as far as the common input exists for configuring the platforms. So if you setup linux, that's another platform you'd configure. The gamepads are still wonky, they're trying to use platform ini names for gamepad names, going to refactor that so it's not coming from platform names. Made an upgrade path for the old settings that will update and then clear the old configuration. Also removed some settings that were added to DataDrivenPlatformInfo that don't make sense, and updated some platforms that never got the settings to begin with.
2021-06-09 10:44:46 -04:00
Documentation
Branch snapshot for CL 16549112
2021-06-03 18:23:24 +00:00
Extras
[P4VUtils] - add CopyCL # command
2021-06-08 19:06:52 -04:00
Plugins
MeshModelingTools: Added tool targets that operate on static and skeletal mesh assets without an underlying component, and refactored to use the same code. Also changed the dynamic mesh shared pointers in the tool targets to be thread safe ones.
2021-06-09 19:21:27 -04:00
Programs
UGS: Update requirements for building on Windows.
2021-05-27 19:34:45 -04:00
Shaders
Fix for NaniteVertexFactory UV out of bounds compilation errors in some situations.
2021-06-09 18:18:00 -04:00
Source
Undo //UE5/Main/Engine/Source/... changelist 16613917
2021-06-09 19:25:26 -04:00