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- FTexture2DBuilder has new EmissiveHDR texture type, uses PF_FloatRGBA/FFloat16Color texture format/buffers in this case. Moved most functions from header to cpp. - new WorldRenderCapture::CaptureEmissiveFromPosition() implementation captures PreTonemapHDRColor buffer, with showflags config such that only Emissive (and possibly some GI - untested) will be included. - ApproximateActorsImpl now stores Emissive bake in HDR texture. Update preview material to use Linear Texture Sampler for Emissive, required to use HDR texture #rb none #rnx #jira none #preflight 60b00ca67e4e6a00018b3960 #ROBOMERGE-SOURCE: CL 16495597 in //UE5/Private-Frosty/... #ROBOMERGE-BOT: STARSHIP (Private-Frosty -> Main) (v823-16466674) [CL 16495615 by ryan schmidt in ue5-main branch]