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UnrealEngineUWP
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a20e2e58f33a88f3d496f936b7d82eab563269ca
UnrealEngineUWP
/
Engine
/
Plugins
/
ScriptPlugin
/
Source
/
ScriptEditorPlugin
/
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History
Nick Darnell
a20e2e58f3
UE-6596 - Fixing an editor crash and memory corruption issue that occurs when UMG 3D Components have been placed in the level and the widget they spawn is recompiled with certain changes. Restructuring the way external blueprint compilers are registered so that they can properly wait until all compiling has finished to do re-registering of components...etc.
...
[CL 2388949 by Nick Darnell in Main branch]
2014-12-15 15:31:42 -05:00
..
ScriptBlueprintCompiler.cpp
Update copyright notices to 2015.
2014-12-07 19:09:38 -05:00
ScriptBlueprintCompiler.h
Update copyright notices to 2015.
2014-12-07 19:09:38 -05:00
ScriptBlueprintEditor.cpp
Update copyright notices to 2015.
2014-12-07 19:09:38 -05:00
ScriptBlueprintEditor.h
Update copyright notices to 2015.
2014-12-07 19:09:38 -05:00
ScriptEditorPlugin.cpp
UE-6596 - Fixing an editor crash and memory corruption issue that occurs when UMG 3D Components have been placed in the level and the widget they spawn is recompiled with certain changes. Restructuring the way external blueprint compilers are registered so that they can properly wait until all compiling has finished to do re-registering of components...etc.
2014-12-15 15:31:42 -05:00
ScriptEditorPluginPrivatePCH.h
Update copyright notices to 2015.
2014-12-07 19:09:38 -05:00
ScriptFactory.cpp
Deprecated AutoPriority and replaced it with ImportPriority. ImportPriority differs from AutoPriority in the following ways:
2014-12-12 14:13:31 -05:00