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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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a196ce8ceca7c1f50b8ab736db2c10ae08071a2d
UnrealEngineUWP/Engine
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Chris Babcock a196ce8cec Update Android toolchain to NDK 21 (20 also supported for x86_64)
#jira UE-80046
#ue4
#android
#rb Bradon.Schaefer

[CL 11554677 by Chris Babcock in 4.25 branch]
2020-02-19 16:56:03 -05:00
..
Binaries
Copying //UE4/Dev-RenderPlat-Staging@11388153 to //UE4/Main
2020-02-12 13:27:19 -05:00
Build
Update Android toolchain to NDK 21 (20 also supported for x86_64)
2020-02-19 16:56:03 -05:00
Config
Make using shader code library the default setting.
2020-02-19 13:30:09 -05:00
Documentation
Documentation for build tools
2020-02-12 19:34:37 -05:00
Extras
Updating AutoSDK support files.
2020-02-12 14:56:01 -05:00
Platforms/XXX
Copying Private-LoadTimes-4.24 stream to Main. Biggest changes are in Materials/Shader memory freezing.
2020-02-06 13:13:41 -05:00
Plugins
Niagara - Fix niagara system post load so that it correctly calls post load on all emitter handles. Prevents loss of emitter parent data when openening content saved with earlier engine versions.
2020-02-19 16:18:26 -05:00
Programs
#jira UE-85967 - UnrealDisasterRecoveryService character length is long and can easily max out path length
2020-02-18 16:17:00 -05:00
Shaders
Fixup FMetalCodeHeader.
2020-02-19 14:25:26 -05:00
Source
Update Android toolchain to NDK 21 (20 also supported for x86_64)
2020-02-19 16:56:03 -05:00
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