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* Early out when adding uniform buffer resource entries, by checking if uniform buffer had been processed, before processing individual entries. * Changed resource entry list from a map to an array, saving the cost of map operations adding items to it. * Resource entries for global uniform buffers cached once at startup. * Resource entry member names stored in an external buffer, to avoid per-entry string memory allocation overhead. * Miscellaneous smaller optimizations -- for example, using ByHash to avoid redundant hashing and FString construction. #jira none #rnx #rb jason.nadro dan.elksnitis #preflight 646cfdbc1134ffac7034af60 [CL 25596308 by jason hoerner in ue5-main branch]