Files
UnrealEngineUWP/Engine/Shaders
jeffrey liu 5be6d24e42 Fix multi-view distance field normals computation.
Both the pixel and compute shader do not offset properly back into the downscaled normal texture, e.g. rendering a stereo view means that the right eye computation overwrites the left eye computation instead of being offset.

The pixel shader requires rendering to the appropriate viewport with the correct UV offsets, while the compute shader requires writing back to the correct pixel index.

#jira UE-187078
#rb robert.srinivasiah
#preflight 647a31be5e71ee4db656ad2c

[CL 25772975 by jeffrey liu in ue5-main branch]
2023-06-02 16:42:23 -04:00
..