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#rb Benn.Gallagher #preflight 62292a4bcc09078bab64d667 [CL 19337868 by Michael Lentine in ue5-main branch]
45 lines
1.2 KiB
C#
45 lines
1.2 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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namespace UnrealBuildTool.Rules
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{
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public class GeometryCollectionEngine : ModuleRules
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{
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public GeometryCollectionEngine(ReadOnlyTargetRules Target) : base(Target)
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{
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PrivateIncludePaths.Add("Runtime/Experimental/GeometryCollectionEngine/Private");
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PublicIncludePaths.Add(ModuleDirectory + "/Public");
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SetupModulePhysicsSupport(Target);
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"CoreUObject",
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"Engine",
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"RenderCore",
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"RHI",
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"Renderer",
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"FieldSystemEngine",
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"ChaosSolverEngine",
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"NetCore",
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"IntelISPC"
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}
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);
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PrivateIncludePathModuleNames.Add("DerivedDataCache");
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if (Target.bBuildEditor)
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{
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DynamicallyLoadedModuleNames.Add("NaniteBuilder");
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PrivateIncludePathModuleNames.Add("NaniteBuilder");
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PublicDependencyModuleNames.Add("EditorFramework");
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PublicDependencyModuleNames.Add("UnrealEd");
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}
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PrivateDefinitions.Add("CHAOS_INCLUDE_LEVEL_1=1");
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}
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}
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}
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