Files
UnrealEngineUWP/Engine/Source/Runtime/Experimental/GeometryCollectionEngine/GeometryCollectionEngine.Build.cs
Michael Lentine 3c9dfe96d1 Delete PhysX.
#rb Benn.Gallagher
#preflight 62292a4bcc09078bab64d667

[CL 19337868 by Michael Lentine in ue5-main branch]
2022-03-10 12:26:39 -05:00

45 lines
1.2 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class GeometryCollectionEngine : ModuleRules
{
public GeometryCollectionEngine(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePaths.Add("Runtime/Experimental/GeometryCollectionEngine/Private");
PublicIncludePaths.Add(ModuleDirectory + "/Public");
SetupModulePhysicsSupport(Target);
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Engine",
"RenderCore",
"RHI",
"Renderer",
"FieldSystemEngine",
"ChaosSolverEngine",
"NetCore",
"IntelISPC"
}
);
PrivateIncludePathModuleNames.Add("DerivedDataCache");
if (Target.bBuildEditor)
{
DynamicallyLoadedModuleNames.Add("NaniteBuilder");
PrivateIncludePathModuleNames.Add("NaniteBuilder");
PublicDependencyModuleNames.Add("EditorFramework");
PublicDependencyModuleNames.Add("UnrealEd");
}
PrivateDefinitions.Add("CHAOS_INCLUDE_LEVEL_1=1");
}
}
}