Files
UnrealEngineUWP/Engine/Plugins/Runtime/ModelViewViewModel/Source/ModelViewViewModelBlueprint/ModelViewViewModelBlueprint.Build.cs
christopher waters a132db72f0 Cleaning up various include paths including removing redundant or unnecessary Public and Private paths.
[CL 24372000 by christopher waters in ue5-main branch]
2023-02-22 18:01:53 -05:00

37 lines
707 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System.IO;
using System.Collections.Generic;
using UnrealBuildTool;
public class ModelViewViewModelBlueprint : ModuleRules
{
public ModelViewViewModelBlueprint(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"DeveloperSettings",
"Engine",
"ModelViewViewModel",
});
PrivateDependencyModuleNames.AddRange(
new string[]
{
"BlueprintGraph",
"KismetCompiler",
"PropertyEditor",
"SlateCore",
"Slate",
"UMG",
"UMGEditor",
"UnrealEd",
});
PublicDefinitions.Add("UE_MVVM_WITH_VIEWMODEL_EDITOR=0");
}
}