Files
UnrealEngineUWP/Engine/Plugins/Runtime/Metasound/Source/MetasoundFrontend/Private/MetasoundRouter.cpp
aurel cordonnier a12d56ff31 Merge from Release-Engine-Staging @ 17791557 to Release-Engine-Test
This represents UE4/Main @17774255, Release-5.0 @17791557 and Dev-PerfTest @17789485

[CL 17794212 by aurel cordonnier in ue5-release-engine-test branch]
2021-10-12 21:21:22 -04:00

262 lines
8.4 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "MetasoundRouter.h"
#include "MetasoundFrontendDataTypeRegistry.h"
#include "MetasoundFrontendRegistries.h"
#include "MetasoundOperatorInterface.h"
#include "HAL/IConsoleManager.h"
// Convenience exec commands to push values to global params.
static FAutoConsoleCommand GPushFloatCommand(
TEXT("au.MetaSound.SetFloat"),
TEXT("Use this with au.MetaSound.SetFloat [type] [address] [value]. Pushes a parameter value directly to a global address, which can then be received by Metasounds using a Receive node."),
FConsoleCommandWithArgsDelegate::CreateStatic(
[](const TArray< FString >& Args)
{
if (Args.Num() < 3)
{
UE_LOG(LogMetaSound, Warning, TEXT("au.MetaSound.Set* should be called with three args- the data type of the channel, the address to send to and the value to send."));
return;
}
FName DataType = FName(*Args[0]);
FName ChannelName = FName(*Args[1]);
float ValueToPush = TCString<TCHAR>::Atof(*Args[2]);
Metasound::FLiteral LiteralParam(ValueToPush);
Metasound::FDataTransmissionCenter::Get().PushLiteral(DataType, ChannelName, LiteralParam);
})
);
static FAutoConsoleCommand GPushBoolCommand(
TEXT("au.MetaSound.SetBool"),
TEXT("Use this with au.MetaSound.SetBool [address] [value]. Pushes a parameter value directly to a global address, which can then be received by Metasounds using a Receive node."),
FConsoleCommandWithArgsDelegate::CreateStatic(
[](const TArray< FString >& Args)
{
if (Args.Num() < 2)
{
UE_LOG(LogMetaSound, Warning, TEXT("au.MetaSound.SetBool should be called with two args- the address to send to and the value to send."));
UE_LOG(LogMetaSound, Warning, TEXT("au.MetaSound.Set* should be called with three args- the data type of the channel, the address to send to and the value to send."));
return;
}
FName DataType = FName(*Args[0]);
FName ChannelName = FName(*Args[1]);
int32 ValueAsInt = TCString<TCHAR>::Atoi(*Args[2]);
bool ValueToPush = ValueAsInt != 0;
Metasound::FLiteral LiteralParam(ValueToPush);
Metasound::FDataTransmissionCenter::Get().PushLiteral(DataType, ChannelName, LiteralParam);
})
);
static FAutoConsoleCommand GPushIntCommand(
TEXT("au.MetaSound.SetInt"),
TEXT("Use this with au.MetaSound.SetInt [address] [value]. Pushes a parameter value directly to a global address, which can then be received by Metasounds using a Receive node."),
FConsoleCommandWithArgsDelegate::CreateStatic(
[](const TArray< FString >& Args)
{
if (Args.Num() < 2)
{
UE_LOG(LogMetaSound, Warning, TEXT("au.MetaSound.Set* should be called with three args- the data type of the channel, the address to send to and the value to send."));
return;
}
FName DataType = FName(*Args[0]);
FName ChannelName = FName(*Args[1]);
int32 ValueToPush = TCString<TCHAR>::Atoi(*Args[2]);
Metasound::FLiteral LiteralParam(ValueToPush);
Metasound::FDataTransmissionCenter::Get().PushLiteral(DataType, ChannelName, LiteralParam);
})
);
static FAutoConsoleCommand GPushStringCommand(
TEXT("au.MetaSound.SetString"),
TEXT("Use this with au.MetaSound.SetString [address] [value]. Pushes a parameter value directly to a global address, which can then be received by Metasounds using a Receive node."),
FConsoleCommandWithArgsDelegate::CreateStatic(
[](const TArray< FString >& Args)
{
if (Args.Num() < 3)
{
UE_LOG(LogMetaSound, Warning, TEXT("au.MetaSound.SetBool should be called with three args- the data type of the channel, the address to send to and the value to send."));
UE_LOG(LogMetaSound, Warning, TEXT("au.MetaSound.Set* should be called with three args- the data type of the channel, the address to send to and the value to send."));
return;
}
FName DataType = FName(*Args[0]);
FName ChannelName = FName(*Args[1]);
Metasound::FLiteral LiteralParam(Args[2]);
Metasound::FDataTransmissionCenter::Get().PushLiteral(DataType, ChannelName, LiteralParam);
})
);
namespace Metasound
{
FSendAddress::FSendAddress(const FString& InChannelName)
: ChannelName(*InChannelName)
, DataType()
, InstanceID(INDEX_NONE)
{
}
FSendAddress::FSendAddress(const FName& InChannelName, const FName& InDataType, uint64 InInstanceID)
: ChannelName(InChannelName)
, DataType(InDataType)
, InstanceID(InInstanceID)
{
}
IReceiver::~IReceiver()
{
DataChannel->OnReceiverDestroyed();
}
ISender::~ISender()
{
DataChannel->OnSenderDestroyed();
}
FDataTransmissionCenter& FDataTransmissionCenter::Get()
{
static FDataTransmissionCenter Singleton;
return Singleton;
}
TUniquePtr<ISender> FDataTransmissionCenter::RegisterNewSender(const FSendAddress& InAddress, const FSenderInitParams& InitParams)
{
return GlobalRouter.RegisterNewSender(InAddress, InitParams);
}
TUniquePtr<IReceiver> FDataTransmissionCenter::RegisterNewReceiver(const FSendAddress& InAddress, const FReceiverInitParams& InitParams)
{
return GlobalRouter.RegisterNewReceiver(InAddress, InitParams);
}
bool FDataTransmissionCenter::UnregisterDataChannel(const FSendAddress& InAddress)
{
return GlobalRouter.UnregisterDataChannel(InAddress);
}
bool FDataTransmissionCenter::UnregisterDataChannelIfUnconnected(const FSendAddress& InAddress)
{
return GlobalRouter.UnregisterDataChannelIfUnconnected(InAddress);
}
bool FDataTransmissionCenter::PushLiteral(FName DataType, FName GlobalChannelName, const FLiteral& InParam)
{
return GlobalRouter.PushLiteral(DataType, GlobalChannelName, InParam);
}
TSharedPtr<IDataChannel, ESPMode::ThreadSafe> FAddressRouter::FindDataChannel(const FSendAddress& InAddress)
{
TSharedPtr<IDataChannel, ESPMode::ThreadSafe> Channel;
{
FScopeLock ScopeLock(&DataChannelMapMutationLock);
if (TSharedRef<IDataChannel, ESPMode::ThreadSafe>* ExistingChannelPtr = DataChannelMap.Find(InAddress))
{
Channel = *ExistingChannelPtr;
}
}
return Channel;
}
TSharedPtr<IDataChannel, ESPMode::ThreadSafe> FAddressRouter::GetDataChannel(const FSendAddress& InAddress, const FOperatorSettings& InOperatorSettings)
{
TSharedPtr<IDataChannel, ESPMode::ThreadSafe> DataChannel = FindDataChannel(InAddress);
if (!DataChannel.IsValid())
{
FScopeLock ScopeLock(&DataChannelMapMutationLock);
// This is the first time we're seeing this, add it to the map.
DataChannel = Metasound::Frontend::IDataTypeRegistry::Get().CreateDataChannel(InAddress.GetDataType(), InOperatorSettings);
if (DataChannel.IsValid())
{
DataChannelMap.Add(InAddress, DataChannel.ToSharedRef());
}
}
return DataChannel;
}
TUniquePtr<ISender> FAddressRouter::RegisterNewSender(const FSendAddress& InAddress, const FSenderInitParams& InitParams)
{
TSharedPtr<IDataChannel, ESPMode::ThreadSafe> DataChannel = GetDataChannel(InAddress, InitParams.OperatorSettings);
if (DataChannel.IsValid())
{
return DataChannel->NewSender(InitParams);
}
else
{
return TUniquePtr<ISender>(nullptr);
}
}
bool FAddressRouter::UnregisterDataChannel(const FSendAddress& InAddress)
{
FScopeLock ScopeLock(&DataChannelMapMutationLock);
if (TSharedRef<IDataChannel, ESPMode::ThreadSafe>* Channel = DataChannelMap.Find(InAddress))
{
if (const int32 NumReceiversActive = Channel->Get().GetNumActiveReceivers())
{
UE_LOG(LogMetaSound, Verbose, TEXT("DataChannel '%s' shutting down with %d receivers active."), *InAddress.ToString(), NumReceiversActive);
}
if (const int32 NumSendersActive = Channel->Get().GetNumActiveSenders())
{
UE_LOG(LogMetaSound, Verbose, TEXT("DataChannel '%s' shutting down with %d senders active."), *InAddress.ToString(), NumSendersActive);
}
}
return DataChannelMap.Remove(InAddress) > 0;
}
bool FAddressRouter::UnregisterDataChannelIfUnconnected(const FSendAddress& InAddress)
{
FScopeLock ScopeLock(&DataChannelMapMutationLock);
if (TSharedRef<IDataChannel, ESPMode::ThreadSafe>* Channel = DataChannelMap.Find(InAddress))
{
if (0 == Channel->Get().GetNumActiveReceivers())
{
if (0 == Channel->Get().GetNumActiveSenders())
{
return DataChannelMap.Remove(InAddress) > 0;
}
}
}
return false;
}
TUniquePtr<IReceiver> FAddressRouter::RegisterNewReceiver(const FSendAddress& InAddress, const FReceiverInitParams& InitParams)
{
TSharedPtr<IDataChannel, ESPMode::ThreadSafe> DataChannel = GetDataChannel(InAddress, InitParams.OperatorSettings);
if (DataChannel.IsValid())
{
return DataChannel->NewReceiver(InitParams);
}
else
{
return TUniquePtr<IReceiver>(nullptr);
}
}
}