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UnrealEngineUWP
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a093e116db5cc5ca4a61ce2ee5250b546f1a5bad
UnrealEngineUWP
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Engine
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Jon Olick
a093e116db
Bink: Maybe fix for lint issue with includes?
...
[CL 16679999 by Jon Olick in ue5-main branch]
2021-06-15 17:25:20 -04:00
..
Binaries
…
Build
Horde: Tighten up agent view to show more agents, formatting
2021-06-15 17:00:47 -04:00
Config
Integrating //UE5/Dev-Cooker @ 16678003 to //UE5/Main (Zousar.Shaker-YEG-0943-Quaternary)
2021-06-15 16:36:57 -04:00
Documentation
Documentation for build tools
2021-06-15 11:06:52 -04:00
Extras
Rename LinuxAArch64 to LinuxArm64
2021-06-14 13:39:47 -04:00
Plugins
ModelingTools: clean up old PDI-based mesh edge rendering in Weld, Generate Polygroups, Remesh, Simplify. Replace with usage of UMeshElementsVisualizer and/or UPreviewGeometry. Also clean up includes and port to UE::ToolTarget:: APIs.
2021-06-15 17:05:25 -04:00
Programs
Fix issues with the TObjectPtr upgrade toolchain in preparation of another pass to make ShooterGame compliant and enforce the use of TObjectPtr for all member properties.
2021-06-10 10:19:17 -04:00
Shaders
Fix calculating the origin for instances offset by a mesh pivot. Used when computing dithering LOD transition for instances.
2021-06-15 15:12:54 -04:00
Source
Bink: Maybe fix for lint issue with includes?
2021-06-15 17:25:20 -04:00