Files
UnrealEngineUWP/Engine/Source/Runtime/Slate/Private/Framework/MetaData/DriverMetaData.cpp
Justin Sargent a07ce95e4f Added the API macro declarations to all the public static members of the AutomationDriver.
Moved the DriverIdMetaData out of the AutomationDriver module so it is no longer a dependency to use the tags.
The SlateWidgetElement now uses the DrawSize instead of the LocalSize in order to take into account UI scaling.

#jira UE-39411
#jira UE-39412
#jira UE-39413
#rb Alex.Fennel
#lockdown nick.penwarden

[CL 3223979 by Justin Sargent in Main branch]
2016-12-06 16:59:29 -05:00

10 lines
248 B
C++

// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
#include "DriverMetaData.h"
#include "DriverIdMetaData.h"
TSharedRef<ISlateMetaData> FDriverMetaData::Id(FName InTag)
{
return MakeShareable(new FDriverIdMetaData(MoveTemp(InTag)));
}