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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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a077feffbd8511fe96bf4e224bf6eeb9f57549f8
UnrealEngineUWP/Engine/Source/Developer/TextureCompressor
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kevin ortegren c075a22c16 Implement angular mip gen setting to support legacy path. Code by Alexander Suvorov.
#rb Julien.StJean
#jira UE-118357
#rnx
#preflight 614999f1116f2a000183d6f6

#ROBOMERGE-AUTHOR: kevin.ortegren
#ROBOMERGE-SOURCE: CL 17581034 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v871-17566257)

[CL 17581046 by kevin ortegren in ue5-release-engine-test branch]
2021-09-21 06:30:19 -04:00
..
Private
Implement angular mip gen setting to support legacy path. Code by Alexander Suvorov.
2021-09-21 06:30:19 -04:00
Public
Color Management: Adding (advanced) source encodings for textures.
2021-09-16 22:14:03 -04:00
TextureCompressor.Build.cs
Attempt #2 (with issues fixed from last time): Extract texture format indexing and interfaces from the TargetPlatformManager and instead put it into a new type: TextureFormatManager instead. TargetPlatformManager retains the same API for querying texture format information, it just forwards to the TextureFormatManager instead. This is to facilitate the use of TextureCompressor from standalone executables that shouldn't depend on TargetPlatformManager.
2021-05-03 14:05:29 -04:00
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