Files
UnrealEngineUWP/Engine/Source/Developer/Windows
Ben Marsh 9fb2236941 LiveCoding: Fix asserts/crashes due to variables being reconstructed when files are split out of a unity blob.
These variables (and their dynamic initializers) were being treated as new, rather than being linked back to their original instances. UBT now outputs a mapping of object files to their original unity object file during a live coding compile, which allows Live++ to disambiguate between new and reconstructed instances.

#rb none
#jira UE-72002

[CL 6455178 by Ben Marsh in 4.22 branch]
2019-05-14 18:09:57 -04:00
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