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-> Done because UE disables 32 bit down cast - silently could overflow. -> General use should automatically work. -> Deprecate some old 32 bit functions not generally used. -> Deprecate/rename some ancient flags for future removal. -> Update CompressorData to uint ptr for future use -> Remove some stuff deprecated in 4.21 (2018) #rb fabian.giesen #jira UE-173911 [CL 31688300 by dan thompson in ue5-main branch]