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UnrealEngineUWP/Engine/Source/Runtime/BinkAudioDecoder/Module/Public
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dan thompson a7aacd7c93 Cleanup pass on Bink Audio decoder - avoid creating buffers since the common case can decode directly to the output without any intermediaries. For a typical stereo sound, this saves around 15kb of memory per sound. ~30kb for 7.1.
#jira UE-199172
#rb fabian.giesen

[CL 31013822 by dan thompson in ue5-main branch]
2024-01-30 13:42:26 -05:00
..
BinkAudioInfo.h
Cleanup pass on Bink Audio decoder - avoid creating buffers since the common case can decode directly to the output without any intermediaries. For a typical stereo sound, this saves around 15kb of memory per sound. ~30kb for 7.1.
2024-01-30 13:42:26 -05:00
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