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UnrealEngineUWP
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9faba90583e017bc320650cf390f82d2ab8c00a5
UnrealEngineUWP
/
Engine
/
Source
/
Programs
/
AutomationTool
/
BuildGraph
History
ben marsh
6898e6a420
Horde: Build fix.
...
[CL 32178847 by ben marsh in ue5-main branch]
2024-03-12 09:25:27 -04:00
..
Properties
…
Scripts
Templates: Fixed some ME templates not showing up in Linux
2024-03-07 22:10:07 -05:00
Tasks
Horde: Build fix.
2024-03-12 09:25:27 -04:00
BgCondition.cs
…
BgGraphBuilder.cs
…
BgNodeExecutor.cs
…
BgSchema.cs
Adding support to the BuildGraph system to allow properties first declared inside a macro to be flagged as CreateInParentScope causing them to be created in the scope containing the macro invocation. This allows macros to be used to define collections of properties. This pattern is now used in EditorPerf.xml inside the SetupPerfProject macro.
2024-02-02 19:00:11 -05:00
BgScriptNode.cs
…
BgScriptReader.cs
Horde: Fix build error in default configuration of packaged build script.
2024-02-20 14:02:32 -05:00
BgScriptWriter.cs
…
BgTask.cs
…
BuildGraph.Automation.csproj
Update System.Drawing.Common to 4.7.3
2023-12-12 17:25:50 -05:00
BuildGraph.cs
Horde: Functionality to support multi-agent cooks.
2023-09-20 19:32:02 -04:00
JobContext.cs
Horde: Functionality to support multi-agent cooks.
2023-09-20 19:32:02 -04:00
Task.cs
Horde: Functionality to support multi-agent cooks.
2023-09-20 19:32:02 -04:00
TempStorage.cs
PR
#11018
: BuildGraph: Create LogPath directory before writing to directory. (prevents System.IO.DirectoryNotFoundException)
2023-12-01 10:40:10 -05:00