You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
38 lines
1.0 KiB
C++
38 lines
1.0 KiB
C++
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
#include "Engine/EngineCustomTimeStep.h"
|
|
|
|
#include "Misc/FrameRate.h"
|
|
|
|
#include "FixedFrameRateCustomTimeStep.generated.h"
|
|
|
|
|
|
|
|
/**
|
|
* Class to control the Engine TimeStep via a FixedFrameRate
|
|
*/
|
|
UCLASS(Abstract)
|
|
class TIMEMANAGEMENT_API UFixedFrameRateCustomTimeStep : public UEngineCustomTimeStep
|
|
{
|
|
GENERATED_UCLASS_BODY()
|
|
|
|
protected:
|
|
/** The fixed FrameRate */
|
|
UE_DEPRECATED(4.21, "The FixedFrameRateCustomTimeStep.FixedFrameRate is replaced by the function GetFixedFrameRate and will be removed from the codebase in a future release. Please use the function GetFixedFrameRate().")
|
|
UPROPERTY()
|
|
FFrameRate FixedFrameRate;
|
|
|
|
public:
|
|
/** Get The fixed FrameRate */
|
|
virtual FFrameRate GetFixedFrameRate() const PURE_VIRTUAL(UFixedFrameRateCustomTimeStep::GetFixedFrameRate, return GetFixedFrameRate_PureVirtual(););
|
|
|
|
protected:
|
|
/** Default behavior of the engine. Used FixedFrameRate */
|
|
void WaitForFixedFrameRate() const;
|
|
|
|
private:
|
|
FFrameRate GetFixedFrameRate_PureVirtual() const;
|
|
};
|