Files
UnrealEngineUWP/Engine/Source/Runtime/RenderCore/Private/OculusShaders.cpp
zach bethel 0aa2a1cf62 Removed UtilityShaders module and moved sources into RenderCore.
#rb Rolando.Caloca
#jira none

[CL 8060898 by zach bethel in Dev-Rendering branch]
2019-08-15 11:28:28 -04:00

11 lines
720 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "OculusShaders.h"
IMPLEMENT_SHADER_TYPE(, FOculusVertexShader, TEXT("/Engine/Private/OculusShaders.usf"), TEXT("MainVertexShader"), SF_Vertex);
IMPLEMENT_SHADER_TYPE(, FOculusWhiteShader, TEXT("/Engine/Private/OculusShaders.usf"), TEXT("MainWhiteShader"), SF_Pixel);
IMPLEMENT_SHADER_TYPE(, FOculusBlackShader, TEXT("/Engine/Private/OculusShaders.usf"), TEXT("MainBlackShader"), SF_Pixel);
IMPLEMENT_SHADER_TYPE(, FOculusAlphaInverseShader, TEXT("/Engine/Private/OculusShaders.usf"), TEXT("MainAlphaInverseShader"), SF_Pixel);
IMPLEMENT_SHADER_TYPE(, FOculusCubemapPS, TEXT("/Engine/Private/OculusShaders.usf"), TEXT("MainForCubemap"), SF_Pixel);