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27 lines
2.3 KiB
C++
27 lines
2.3 KiB
C++
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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#include "ClearReplacementShaders.h"
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#include "ShaderParameterUtils.h"
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#include "RendererInterface.h"
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IMPLEMENT_SHADER_TYPE2_WITH_TEMPLATE_PREFIX(template<>, FClearReplacementVS , SF_Vertex);
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IMPLEMENT_SHADER_TYPE2_WITH_TEMPLATE_PREFIX(template<>, FClearReplacementVS_Bounds , SF_Vertex);
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IMPLEMENT_SHADER_TYPE2_WITH_TEMPLATE_PREFIX(template<>, FClearReplacementVS_Depth , SF_Vertex);
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IMPLEMENT_SHADER_TYPE2_WITH_TEMPLATE_PREFIX(template<>, FClearReplacementPS , SF_Pixel);
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IMPLEMENT_SHADER_TYPE2_WITH_TEMPLATE_PREFIX(template<>, FClearReplacementPS_128 , SF_Pixel);
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IMPLEMENT_SHADER_TYPE2_WITH_TEMPLATE_PREFIX(template<>, FClearReplacementPS_Zero , SF_Pixel);
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IMPLEMENT_SHADER_TYPE2_WITH_TEMPLATE_PREFIX(template<>, FClearReplacementCS_Buffer_Uint_Bounds , SF_Compute);
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IMPLEMENT_SHADER_TYPE2_WITH_TEMPLATE_PREFIX(template<>, FClearReplacementCS_Texture2D_Float4_Bounds , SF_Compute);
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IMPLEMENT_SHADER_TYPE2_WITH_TEMPLATE_PREFIX(template<>, FClearReplacementCS_Buffer_Uint_Zero , SF_Compute);
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IMPLEMENT_SHADER_TYPE2_WITH_TEMPLATE_PREFIX(template<>, FClearReplacementCS_Texture2DArray_Uint_Zero, SF_Compute);
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IMPLEMENT_SHADER_TYPE2_WITH_TEMPLATE_PREFIX(template<>, FClearReplacementCS_Buffer_Uint , SF_Compute);
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IMPLEMENT_SHADER_TYPE2_WITH_TEMPLATE_PREFIX(template<>, FClearReplacementCS_Texture2DArray_Uint , SF_Compute);
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IMPLEMENT_SHADER_TYPE2_WITH_TEMPLATE_PREFIX(template<>, FClearReplacementCS_Texture3D_Float4 , SF_Compute);
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IMPLEMENT_SHADER_TYPE2_WITH_TEMPLATE_PREFIX(template<>, FClearReplacementCS_Texture2D_Float4 , SF_Compute);
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IMPLEMENT_SHADER_TYPE2_WITH_TEMPLATE_PREFIX(template<>, FClearReplacementCS_Texture2DArray_Float4 , SF_Compute);
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IMPLEMENT_SHADER_TYPE2_WITH_TEMPLATE_PREFIX(template<>, FClearReplacementCS_Texture3D_Uint4 , SF_Compute);
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IMPLEMENT_SHADER_TYPE2_WITH_TEMPLATE_PREFIX(template<>, FClearReplacementCS_Texture2D_Uint4 , SF_Compute);
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IMPLEMENT_SHADER_TYPE2_WITH_TEMPLATE_PREFIX(template<>, FClearReplacementCS_Texture2DArray_Uint4 , SF_Compute);
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IMPLEMENT_SHADER_TYPE2_WITH_TEMPLATE_PREFIX(template<>, FClearReplacementCS_Buffer_Uint4 , SF_Compute);
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