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9fa00a048292eb6d64eec072fce59cda50226476
UnrealEngineUWP/Engine/Source/Runtime/Projects
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bob tellez cff9c22c3a #UE4 Added bExplicitlyLoaded to plugin descriptors. When set to true, the plugin's content and code will not be mounted/loaded automatically at startup. Instead, it will be mounted when MountExplicitlyLoadedPlugin is called from project-specific code.
[FYI] Ben.Marsh


#ROBOMERGE-SOURCE: CL 10594310
#ROBOMERGE-BOT: (v607-10590470)

[CL 10594321 by bob tellez in Main branch]
2019-12-06 13:06:15 -05:00
..
Private
#UE4 Added bExplicitlyLoaded to plugin descriptors. When set to true, the plugin's content and code will not be mounted/loaded automatically at startup. Instead, it will be mounted when MountExplicitlyLoadedPlugin is called from project-specific code.
2019-12-06 13:06:15 -05:00
Public
#UE4 Added bExplicitlyLoaded to plugin descriptors. When set to true, the plugin's content and code will not be mounted/loaded automatically at startup. Instead, it will be mounted when MountExplicitlyLoadedPlugin is called from project-specific code.
2019-12-06 13:06:15 -05:00
Projects.Build.cs
Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
2019-01-02 14:54:39 -05:00
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