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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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9fa00a048292eb6d64eec072fce59cda50226476
UnrealEngineUWP/Engine/Source/Runtime/MovieSceneCapture
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andrew porter 6f8271475c Attempting fix for movie rendering causing negative delta times after completing and reverting off of fixed timestep.
#jira UE-82441
#rb Matt.Hoffman

#ROBOMERGE-SOURCE: CL 9871121 in //UE4/Release-4.24/...
#ROBOMERGE-BOT: RELEASE (Release-4.24 -> Main) (v548-9842178)

[CL 9871130 by andrew porter in Main branch]
2019-10-28 13:41:57 -04:00
..
Private
Attempting fix for movie rendering causing negative delta times after completing and reverting off of fixed timestep.
2019-10-28 13:41:57 -04:00
Public
Sequencer: Removed transient from FMovieSceneCaptureSettings::FrameRate to ensure it gets serialized into the capture manifest
2019-08-16 09:51:15 -04:00
MovieSceneCapture.Build.cs
Fix checks on bBuildDeveloperTools that are actually meant on checks for the editor. It should be possible to set bBuildDeveloperTools for runtime games.
2019-08-30 16:10:54 -04:00
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