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9fa00a048292eb6d64eec072fce59cda50226476
UnrealEngineUWP/Engine/Source/Runtime/CoreUObject/Private
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bob tellez 1ee85f2298 #UE4 Fix crash that can happen if a non main thread callls FilenameToLongPackageName while content mount points are being modified
#ROBOMERGE-SOURCE: CL 10594809 via CL 10594810
#ROBOMERGE-BOT: (v607-10590470)

[CL 10594813 by bob tellez in Main branch]
2019-12-06 13:50:38 -05:00
..
Blueprint
Remove GBlueprintUseCompilationManager related switches - no reason to support this as its been deprecated for several engine versions now and the paths that were using it (nativization, compileallblueprints) were trivial to port or unstable
2019-09-27 15:01:17 -04:00
Internationalization
FEnginePackageLocalizationCache will no longer be marked as dirty after handling an add/remove/rename event if that event didn't actually modify the cache contents
2019-09-26 09:47:34 -04:00
Misc
#UE4 Fix crash that can happen if a non main thread callls FilenameToLongPackageName while content mount points are being modified
2019-12-06 13:50:38 -05:00
Serialization
Fix BulkData being unable to create streaming requests from uncooked assets in the editor.
2019-11-27 01:57:23 -05:00
Templates
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UObject
When doing incremental unshashing, Garbage Collection will no longer log each iteration to reduce log output
2019-12-04 14:45:06 -05:00
CoreUObjectPrivatePCH.h
Copying //UE4/Dev-Core to Main (//UE4/Main)
2019-10-03 16:26:48 -04:00
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