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#rb Benn.Gallagher [FYI] Jaco.VanDyk #ROBOMERGE-SOURCE: CL 9969464 via CL 9969468 #ROBOMERGE-BOT: (v560-9963197) [CL 9969469 by kriss gossart in Main branch]
41 lines
873 B
C++
41 lines
873 B
C++
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "UObject/ObjectMacros.h"
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#include "ClothConfigBase.generated.h"
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class UClothingAssetBase;
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/**
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* Base class for simulator specific simulation controls.
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* Each cloth instance on a skeletal mesh can have a unique cloth config
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*/
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UCLASS(Abstract, DefaultToInstanced)
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class CLOTHINGSYSTEMRUNTIMEINTERFACE_API UClothConfigBase : public UObject
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{
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GENERATED_BODY()
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public:
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UClothConfigBase();
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virtual ~UClothConfigBase();
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virtual bool HasSelfCollision() const
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{
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unimplemented(); return false;
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}
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};
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/*
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These settings are shared between all instances on a skeletal mesh
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*/
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UCLASS(Abstract)
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class CLOTHINGSYSTEMRUNTIMEINTERFACE_API UClothSharedSimConfigBase : public UObject
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{
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GENERATED_BODY()
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public:
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UClothSharedSimConfigBase() {};
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virtual ~UClothSharedSimConfigBase() {};
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};
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