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Also: -Regenerate the convexes' surface points for the legacy apex cloth assets (apparently the only use of convexes in apex import was to emulate box collisions). -Add debug draw visualization for the Chaos Cloth editor. #rb Jaco.VanDyk [FYI] Benn.Gallagher #ROBOMERGE-SOURCE: CL 9894041 via CL 9894049 #ROBOMERGE-BOT: (v558-9892490) [CL 9894053 by kriss gossart in Main branch]
45 lines
1011 B
C++
45 lines
1011 B
C++
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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#include "ClothCollisionPrim.h"
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void FClothCollisionPrim_Convex::RebuildSurfacePoints()
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{
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const int32 NumPlanes = Planes.Num();
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if (NumPlanes >= 3)
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{
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SurfacePoints.Reset(NumPlanes * (NumPlanes - 1) * (NumPlanes - 2) / 6); // Maximum number of intersections
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auto PointInHull = [this](const FVector& Point) -> bool
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{
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for (const FPlane& Plane : Planes)
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{
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if (Plane.PlaneDot(Point) > KINDA_SMALL_NUMBER)
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{
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return false;
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}
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}
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return true;
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};
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for (int32 Index0 = 0; Index0 < NumPlanes; ++Index0)
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{
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for (int32 Index1 = Index0 + 1; Index1 < NumPlanes; ++Index1)
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{
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for (int32 Index2 = Index1 + 1; Index2 < NumPlanes; ++Index2)
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{
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FVector Intersection;
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if (FMath::IntersectPlanes3(Intersection, Planes[Index0], Planes[Index1], Planes[Index2]) &&
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PointInHull(Intersection))
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{
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SurfacePoints.Add(Intersection);
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}
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}
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}
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}
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}
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else
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{
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SurfacePoints.Reset();
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}
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}
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