Files
UnrealEngineUWP/Engine/Source/Runtime/ClientPilot/Public/ClientPilotComponent.h
Ben Marsh 7598af0532 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

[CL 4662404 by Ben Marsh in Main branch]
2018-12-14 13:41:00 -05:00

16 lines
368 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "ClientPilotBlackboardManager.h"
#include "ClientPilotComponent.generated.h"
UCLASS()
class CLIENTPILOT_API UClientPilotComponent : public UObject
{
GENERATED_BODY()
public:
UClientPilotComponent();
UClientPilotBlackboard* GetBlackboardInstance();
virtual void ThinkAndAct();
};