Files
UnrealEngineUWP/Engine/Source/Runtime/AudioAnalyzer/AudioAnalyzer.Build.cs
Josh Markiewicz d79515867d Copying //UE4/Dev-Online to Dev-Main (//UE4/Dev-Main)
- Up to CL8320930 from DevOnline and 8311605 Merge Down from Main
- skipped some Fortnite content/plugins/code where it tried to reintegrate files that had been moved pending investigation
#rb none

[CL 8321295 by Josh Markiewicz in Main branch]
2019-08-26 18:35:22 -04:00

37 lines
873 B
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class AudioAnalyzer : ModuleRules
{
public AudioAnalyzer(ReadOnlyTargetRules Target) : base(Target)
{
bUseUnity = true;
PrivateDependencyModuleNames.AddRange(
new string[]
{
"InputCore",
"CoreUObject",
"Engine"
}
);
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"SignalProcessing"
}
);
if (Target.Type == TargetType.Editor &&
(Target.Platform == UnrealTargetPlatform.Win64 || Target.Platform == UnrealTargetPlatform.Win32)
)
{
AddEngineThirdPartyPrivateStaticDependencies(Target, "UELibSampleRate");
}
}
}
}