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UnrealEngineUWP
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9fa00a048292eb6d64eec072fce59cda50226476
UnrealEngineUWP
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Engine
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Source
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Runtime
/
ApplicationCore
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Private
History
jeff newquist
9fa00a0482
Copying //UE4/Dev-Console@10648120 to Dev-RenderPlat-Staging (//UE4/Dev-RenderPlat-Staging)
...
#rb none #rnx [CL 10658496 by jeff newquist in Dev-RenderPlat-Staging branch]
2019-12-11 15:21:23 -05:00
..
Android
Fixing bindings for dualshock controllers on Android devices running version 10 or greater.
2019-11-07 15:31:44 -05:00
GenericPlatform
Platform - When calculating screen density, we no longer fallback to 0. We instead report unknown, but we use 96 dpi as our default when returning screen density if we don't know it. This is both the default windows assumes, and what we use internally for fonts in Slate. This allows us to at least do something reasonable on platforms that can't know the physical size of their screen.
2019-10-23 11:13:49 -04:00
HoloLens
Deprecating ARRAY_COUNT and changing it to UE_ARRAY_COUNT.
2019-09-28 08:19:35 -04:00
IOS
Background HTTP Work
2019-12-02 19:28:47 -05:00
Linux
Copying //UE4/Dev-Console@10648120 to Dev-RenderPlat-Staging (//UE4/Dev-RenderPlat-Staging)
2019-12-11 15:21:23 -05:00
Lumin
Copying //UE4/Partner-MagicLeap-Staging to Dev-VR (//UE4/Dev-VR)
2019-09-30 20:02:41 -04:00
Mac
Store the current opacity in FMacWindow so we can revert back to it when necessary
2019-11-13 10:56:29 -05:00
Unix
Merging //UE4/Dev-Main@4662404 to Dev-Rendering (//UE4/Dev-Rendering)
2019-01-03 19:16:26 -05:00
Windows
# Fix for bug when detecting window restored from minimized
2019-11-21 17:26:13 -05:00
ApplicationCore.cpp
Merging //UE4/Dev-Main@4662404 to Dev-Rendering (//UE4/Dev-Rendering)
2019-01-03 19:16:26 -05:00