Files
UnrealEngineUWP/Engine/Source/Runtime/AVEncoder/AVEncoder.Build.cs
Rui Figueira c6c755a1f3 UE-74862 : Reusable media encoder framework implementation
#rb Andriy.Tylychko

[CL 10462307 by Rui Figueira in Main branch]
2019-11-26 17:28:51 -05:00

37 lines
741 B
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using System.IO;
using UnrealBuildTool;
public class AVEncoder : ModuleRules
{
public AVEncoder(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(new string[]
{
"Core",
"Engine",
"RHI",
"RenderCore",
});
if (Target.Platform == UnrealTargetPlatform.Win32 || Target.Platform == UnrealTargetPlatform.Win64)
{
PrivateDependencyModuleNames.AddRange(new string[]
{
"D3D11RHI"
});
PublicDelayLoadDLLs.Add("mfplat.dll");
PublicDelayLoadDLLs.Add("mfuuid.dll");
PublicDelayLoadDLLs.Add("Mfreadwrite.dll");
PublicSystemLibraries.Add("d3d11.lib");
PublicSystemLibraries.Add("DXGI.lib");
}
}
}