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https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
50 lines
1.2 KiB
C#
50 lines
1.2 KiB
C#
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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using System;
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using System.Collections.Generic;
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using nDisplayLauncher.Log;
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namespace nDisplayLauncher.Cluster.Config.Entity
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{
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public class EntityWindow : EntityBase
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{
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public string Id { get; set; } = string.Empty;
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public bool IsFullscreen { get; set; } = false;
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public int WinX { get; set; } = -1;
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public int WinY { get; set; } = -1;
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public int ResX { get; set; } = -1;
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public int ResY { get; set; } = -1;
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public List<string> Viewports { get; set; } = new List<string>();
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public EntityWindow()
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{
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}
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public EntityWindow(string text)
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{
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try
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{
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InitializeFromText(text);
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}
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catch (Exception ex)
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{
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AppLogger.Log(ex.Message);
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}
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}
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public override void InitializeFromText(string text)
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{
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Id = Parser.GetStringValue(text, "id");
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IsFullscreen = Parser.GetBoolValue(text, "fullscreen", false);
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WinX = Parser.GetIntValue(text, "winx", -1);
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WinY = Parser.GetIntValue(text, "winy", -1);
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ResX = Parser.GetIntValue(text, "resx", -1);
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ResY = Parser.GetIntValue(text, "resy", -1);
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Viewports = Parser.GetStringArrayValue(text, "viewports");
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}
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}
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}
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