Files
UnrealEngineUWP/Engine/Source/Programs/SlateViewer/SlateViewer.Target.cs
Rolando Caloca 3f94d93915 Merging //UE4/Dev-Main@6651710 to Dev-Rendering (//UE4/Dev-Rendering)
#rnx
#rb none

[CL 6652356 by Rolando Caloca in Dev-Rendering branch]
2019-05-28 10:22:20 -04:00

34 lines
950 B
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.Collections.Generic;
[SupportedPlatforms(UnrealPlatformClass.Desktop)]
[SupportedPlatforms("IOS")]
public class SlateViewerTarget : TargetRules
{
public SlateViewerTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Program;
LinkType = TargetLinkType.Monolithic;
LaunchModuleName = "SlateViewer";
ExtraModuleNames.Add("EditorStyle");
bBuildDeveloperTools = false;
// SlateViewer doesn't ever compile with the engine linked in
bCompileAgainstEngine = false;
// We need CoreUObject compiled in as the source code access module requires it
bCompileAgainstCoreUObject = true;
// SlateViewer.exe has no exports, so no need to verify that a .lib and .exp file was emitted by
// the linker.
bHasExports = false;
// Make sure to get all code in SlateEditorStyle compiled in
bBuildDeveloperTools = true;
}
}