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46 lines
1.1 KiB
C#
46 lines
1.1 KiB
C#
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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using BuildAgent.Run;
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using BuildAgent.Run.Interfaces;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Text.RegularExpressions;
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using System.Threading.Tasks;
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namespace BuildAgent.Matchers
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{
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[AutoRegister]
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class LogChannelErrorMatcher : IErrorMatcher
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{
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public ErrorMatch Match(ReadOnlyLineBuffer Input)
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{
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Match Match;
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if(Input.TryMatch(@"^(\s*)([a-zA-Z_][a-zA-Z0-9_]*):\s*(Error|Warning|Display): ", out Match))
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{
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int MaxOffset = Input.MatchForwards(0, String.Format(@"^({0} | *$)", Match.Groups[1].Value));
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ErrorSeverity Severity;
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switch(Match.Groups[3].Value)
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{
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case "Error":
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Severity = ErrorSeverity.Error;
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break;
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case "Warning":
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Severity = ErrorSeverity.Warning;
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break;
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default:
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Severity = ErrorSeverity.Silent;
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break;
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}
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ErrorMatch Error = new ErrorMatch(Severity, ErrorPriority.Low, "Log", Input, 0, MaxOffset);
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Error.Properties["Channel"] = Match.Groups[2].Value;
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return Error;
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}
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return null;
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}
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}
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}
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