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42 lines
1.1 KiB
C#
42 lines
1.1 KiB
C#
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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using BuildAgent.Run;
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using BuildAgent.Run.Interfaces;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Text.RegularExpressions;
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using System.Threading.Tasks;
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namespace BuildAgent.Matchers
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{
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[AutoRegister]
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class CrashErrorMatcher : IErrorMatcher
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{
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public ErrorMatch Match(ReadOnlyLineBuffer Input)
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{
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if(Regex.IsMatch(Input[0], "begin: stack for UAT"))
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{
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for (int Idx = 1; Idx < 100; Idx++)
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{
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if(Regex.IsMatch(Input[Idx], "end: stack for UAT"))
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{
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return new ErrorMatch(ErrorSeverity.Error, ErrorPriority.BelowNormal, "crash", Input, 0, Idx);
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}
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}
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}
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if(Input.IsMatch("AutomationTool: Stack:"))
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{
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int EndOffset = Input.MatchForwards(0, "AutomationTool: Stack:");
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return new ErrorMatch(ErrorSeverity.Error, ErrorPriority.Low, "Crash", Input, 0, EndOffset);
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}
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if (Input.IsMatch("ExitCode=(3|139|255)"))
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{
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return new ErrorMatch(ErrorSeverity.Error, ErrorPriority.Low, "Crash", Input);
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}
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return null;
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}
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}
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}
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